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Davyhulme Primary School, Davyhulme
' WRAP AROUND CARE ' IS AVAILABLE FOR CRITICAL / KEY WORKERS WITH ' LET's PLAY. ' Let's Play is open from 8am -9am and then from 3.15pm - 6pm as long as they have enough people ( health permitting ) to make it work . School staff will not be working in school over Easter ( they need to recharge their batteries for the long weeks ahead ) . If you need child care over the Easter period then you need to book places now. This service is only for the children who are currently on our KW list - I am sure the government will reimburse KW/Critical workers for any extra expense in due course. | In the light of the PM's Announcement - School will be taking a harder line on Key worker Criteria ( if one parent is not a KW then they should really stay at home to provide childcare ). Remember this is a big push now for the next 3-4 weeks THIS IS A CRITICAL TIME FOR US ALL BUT WE CAN DO IT ! | PM's UPDATED MESSAGE Do you really need to bring your child to school ? Are we literally your last resort ? If you have no other option for childcare then we will be glad to support all NHS critical/key workers by keeping your children safe -thank you for doing the vital job you are doing ! Places are limited and determined by how many healthy staff we have available from day to day. Remember ' social distancing ' when dropping off or picking up children.
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Computing

Intent:

All pupils at Davyhulme Primary School have the right to have rich, deep learning experiences that balance all the aspects of computing. With technology playing such a significant role in society today, we believe ‘Computational Thinking’ is a skill children must be taught if they are able to participate effectively and safely in this digital world. A high-quality computing education equips pupils to use creativity to understand and change the world. Computing has deep like with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. At Davyhulme Primary School, the core of computing is Computing Science in which pupils are introduced to a wide range of technology, including laptops, iPads, PCs and interactive whiteboards, allowing them to continually practise and improve the skills they learn. This ensures they become digitally literate so that they are able to express themselves and develop their ideas through information and computer technology- at a level suitable for the future workplace as active participates in a digital world.

At Davyhulme Primary School, we teach a curriculum that enables children to become effective users of technology who can:

  • Understand and apply the essential principles and concepts of Computer Science, including logic, algorithms and data representation;
  • Analyse problems in computational term, and have repeated practical experience of writing computer programs in order to solve such problems;
  • Evaluate and apply information technology analytically to solve problems;
  • Communicate ideas well by utilising appliances and devices throughout all areas of the curriculum.

Implementation:

Teachers at Davyhulme Primary School plan the following:

  • Knowledge mats/organisers which outlines ‘sticky knowledge’ (including vocabulary) all children must master;
  • A cycle of lessons for computing, which carefully plans progression and depth;
  • Low stakes quizzes which support learners’ ability to block learning and increase space in the working memory;
  • Challenge questions for pupils to apply their knowledge in a philosophical/open manner;
  • Trips and visiting experts who will enhance the learning experience.

 

Impact:

Our Computing curriculum is high quality, well thought out and is planned to demonstrate progression. If children are keeping up with the curriculum, they are deemed to be making good or better progress. In addition, we measure the impact of our curriculum through the following methods:

  • A reflection on standards achieved against the planned outcomes
  • Children can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and date representation;
  • Children can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems;
  • Children can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems;
  • Children are responsible, competent, confident and creative users of information and communication technology.
  • A celebration of learning for each term which demonstrates progression across the school;
  • Tracking of gains in each quiz
  • Pupil discussion about their learning.